Help · Members · Your club page
Check in at a club run
Checking in puts you on the run's register and counts the run towards your record, milestones and trophies. You need to be signed in.
Before the day
On the Next run tab, the first tile shows the start time and asks Going? Tap it to say you're going. It changes to You're going.
At the start
- From 30 minutes before the start, the tile changes to Check in. It shows for runs you're going to, or that belong to a group you follow.
- Tap Check in when you're at the start: within 500 m of where the route starts (or near the club's usual meeting area when the run has no route).
- Allow your location when your phone asks. It's only used to check you're near the start, and isn't kept.
If you've let Club Routes use your location before, the tile knows when you're not at the start yet. Before the start time it shows Running late? instead, with At the start? Check in underneath in case your phone's position is out. See Tell the group you're running late.
- The tile says Checked in, with how many are there so far.
Forgot? You can still check in until 2 hours after the start (longer for long runs), as long as you're near the start. Tap Undo if you checked in by mistake.
Standard or Long
When the run has a Standard and a Long route, Which are you running? shows under the tiles once you've checked in. Choose the route you're doing, such as W5 or W5L. Until you choose, your run counts as the Standard route.
It decides which route counts for your record, your local summits and your rating. If you forget, the next morning's How was it? card lets you switch: choose Switch beside "Ran W5L instead?". You can change it for 3 days after the run.
If your watch is connected and matched the run, the distance it recorded decides instead.
In the Club Routes app
On run day, the app shows Directions to the start until 10 minutes before, then Check in, on your lock screen and in notifications. See Get run-day reminders in the app.
Add a friend who forgot
Once the run has started, tap Add a friend on the Checked in tile, or on the run's recap in the club feed.
- Start typing their name, and tap them in the list.
- The list shows members of the club who've added their name to their account (and haven't switched off Show my name to other members).
- Not there? Tap Add them by email and type the email they sign in to Club Routes with. They need a Club Routes account and to follow the club.
You can add up to 5 friends, until 3 days after the run.
Notes
- Checking in needs signal.
- If the run has no start time, or you can't check in, ask the run leader to add you to the register.
- Running a few minutes late? See Tell the group you're running late.
- Other members only ever see a count, never who.
- With a watch connected, a club run you record counts without checking in. See Count your club runs from your watch.
Related
- Use your club pageFind your way round the five tabs, and use the club page with weak or no signal.
- Use a walking group's club pageWalking groups show each walk's grade, where to meet, how long it takes and the OS grid reference of the start, and you can print a route sheet.
- Tell the group you're running lateRunning a few minutes late to a club run? Tap Running late? so the people at the start know you're on your way.
- Get run-day reminders in the appTurn on run-day reminders in the Club Routes app, then get directions to the start and check in from your lock screen and notifications.
- Pick a pace groupChoose which pace group you'll run with on a club night, so the run leaders know how many to expect in each.
Still stuck?
For questions about your club, such as meeting points or joining, ask the club: their contact details are on the club page's Me tab. For anything else, contact the Club Routes team, or check Club Routes' status if something isn't working.